Product Placement

Game industry profit - 150bln.$ in 2017 year.
Industry volume growth - 10%/year.
VR market doubles yearly.

Target GRAVITY project scores:
  • up to 100 000 gamers on-line
  • tens of millions gamers daily
  • total audience of project - hundreds of millions gamers
  • Staying in market for decades.
Your potential auditory spends its time in-game nowadays, but it is going to migrate to VR world in the nearest future. So its necessarily to be present in VR worlds now, to form better reputation of company in the future.