Every player receives basic gear and equipment at the start. There will be 3 types of equipment: light, medium and heavy. Every equip consists of a lot of elements: helmet, body armor, back armor, shoulder shells, armor for hands, legs, boots; and every element can be customized. Take helmet, for example. At the start everything you have is just a visor. But later it may be customized for different situations. If a player enters a dark location and the light is very limited, you can add special sensors and install a night vision system if the area is dark or take a thermo-vision if it's too bright. The gaming experience would change. If we consider body armor, we can equip it with a shield generator, or a force plant which lets you use different equipment, Jetpack that has different modes. A lot of attention was paid to the level of details, so if you see the equipment you'll want to upgrade it, because the appearance changes as well, it looks more like a done product. It looks exactly like something that will help you survive in an aggressive environment. And to survive, you also need a weapon. Every weapon type is also customizable. If we take an assault rifle, we can change barrel, change sight, the butt and all the weapon elements. You can change magazine type and more. All weapons have different customization tools. And while leveling up, player will have to decide which mod should he unlock. He will stick to his style, and everyone has the unique one. Furthermore, there are widely loved skins. And they can be applied for all the modes. You want a red muffler - you're welcome. You want red boots and gloves and a white suit - suit yourself. All of that can be bought or unlocked during the game. The important thing is that we want to make players who donate and players who don't equal. So the situation, when someone paid a grand bucks dominates everyone, is impossible. All the stuff can be unlocked both by paying and playing.